As part of the courses Game Engine and Entwurfsprozesse, I developed a game in Unity under the guidance of Tobias Kreter and Patrick Schnorbus.
Genre: 2D Casual Game
Platform: Mobile
What’s the game about?
My project is a maze-style game for two players, each taking on very different roles. It’s designed as a casual game that requires no prior knowledge or story elements – perfect for quick sessions in between. Whether you’re waiting for the train or riding an elevator, you can jump right in and play.
How is it played?
Player 1 – the Raider: must steal 12 relics hidden within the mythical labyrinth, and only has 180 seconds to succeed.
Player 2 – the Guardian: must prevent the Raider from completing their mission.
Both players control their characters using color-matched joysticks. If Player 1 fails to collect all relics in time, victory goes to Player 2.